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Medieval 2 total war eras total conquest mod 2.3.6
Medieval 2 total war eras total conquest mod 2.3.6












  1. MEDIEVAL 2 TOTAL WAR ERAS TOTAL CONQUEST MOD 2.3.6 MOD
  2. MEDIEVAL 2 TOTAL WAR ERAS TOTAL CONQUEST MOD 2.3.6 UPDATE

However, there was nothing for the Timurids, as the faction did not exist in Broken Crescent, and in Stainless Steel they were simply a clone of the Mongols.Īs of this update, the Timurids are no longer a clone of the Mongols, or a clone of any other faction for that matter. When it came to updating the other Islamic factions, Broken Crescent had many fantastic units to choose from, and many of the new units were simply a case of going, “Oh hey, that looks awesome!”, and importing it into ROC. The Timurids have received a massive overhaul to their faction roster. Now, the Timurids once again take a central position in this update.

MEDIEVAL 2 TOTAL WAR ERAS TOTAL CONQUEST MOD 2.3.6 MOD

The faction went from being deleted from the mod in earlier versions to being brought back to, as of the previous update, being made a playable faction in the mod. The Timurids as a faction have had a rather turbulent history in Roar of Conquest.

medieval 2 total war eras total conquest mod 2.3.6

There are few other factions that received 1-2 changes here and there, but for those who were curious which factions to look at to see changes, this list should give you a good idea where to start! The factions that received moderate updates are as follows: While they are not quite as dramatic as the previous four mentioned, the changes are quite noticeable. In addition, quite a few other factions have received new skins and units this update. In fact, the vast majority of vanilla models have been replaced with new ones for the following factions:

MEDIEVAL 2 TOTAL WAR ERAS TOTAL CONQUEST MOD 2.3.6 UPDATE

With all the new models and assets from Broken Crescent, I was able to do more than update the appearance of the Islamic factions I was able to overhaul and streamline each faction roster to make them unique, fun to play, and fun to look at. While BOTET is a fantasy mod and ROC is a historical one, I believe you will agree that the models used not only fit in with a historical mod, they enhance it! The new skins are as follows:ġ) Cossacks (Bulgaria, Kiev, Novgorod, Cumans)

medieval 2 total war eras total conquest mod 2.3.6

>:C )īefore going any further, I want to give a huge “Thank you!” to the modding team of Call of Warhammer: Beginning of the End Times mod for allowing me to use some of their models and bring them into Roar of Conquest. This feature was a part of the old Stainless Steel mod, but caused most people a lot of problems with battlefield performance, so it has been removed, (again, since the last time I tried this fix it didn’t seem to stick.

  • Arrows will no longer remain permanently in battle.
  • Dismounted Halbruder have had their combat animation fixed so that they will now fight properly and act as a combat-effective unit instead of just dying rapidly even against low-tier units.
  • The Sicilian faction leader will now spawn in the game when starting a campaign as Sicily.
  • Besides tweaks and changes to improve coding in the mod, there have been three major bug fixes for the mod worth mentioning:














    Medieval 2 total war eras total conquest mod 2.3.6